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Project Overview
Challenge: Prototype an interactive kiosk that’s unique for the marketplace, feasible, and desirable for a target context and audience.
Time: 4 weeks Tools: Figma, Adobe Illustrator Team: Jasmine Tran, Daniel Andrews, Marcos Montano
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In order to find a solution to our challenge, we had to scope out areas that might desire a unique kiosk. We recognized that challenges = opportunities.
We conducted fieldwork interviews at a gym in order to identify problems. We recognized three pain points from the 6 interviewees:
After discovering a potential opportunity in gyms, we created personas in order to have a representation of our target users:
We then created storyboards to visually map out the users’ frustrations and see if the problems were relatable and if the proposed solutions were desired.
We conducted additional interviews from the same users as our fieldwork:
Based on our pain points, we decided our kiosk would have three main functions:
We tested our low fidelity wireframes with users, taking note of what worked and what didn’t:
Key Notes:
Early Physical Prototype
We created our physical prototype using cardboard to get an idea of the dimensions and the shapes we would need to laser cut.